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Small Game Sound Pack

by Matt Ritterpusch

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1.
Cue 1 00:04
2.
Cue 2 00:07
3.
Cue 3 00:06
4.
Cue 4 00:06
5.
Cue 5 00:06
6.
Cue 6 00:06
7.
Cue 7 00:08
8.
Cue 8 00:04
9.
Hit 1 00:02
10.
Hit 2 00:02
11.
Hit 3 00:02
12.
Hit 4 00:02
13.
Hit 5 00:02
14.
Hit 6 00:02
15.
Hit 7 00:02
16.
Hit 8 00:02
17.
Hit 9 00:02
18.
Hit 10 00:02
19.
Hit 11 00:02
20.
Hit 12 00:02
21.
Hit 13 00:02
22.
Hit 14 00:02
23.
Hit 15 00:02
24.
Hit 16 00:02
25.
Hit 17 00:02
26.
Hit 18 00:02
27.
Hit 19 00:02
28.
Hit 20 00:02
29.
Hit 21 00:02
30.
Hit 22 00:02
31.
Item 1 00:03
32.
Item 2 00:04
33.
Item 3 00:03
34.
Item 4 00:03
35.
Item 5 00:03
36.
Item 6 00:03
37.
Item 7 00:02
38.
Item 8 00:02
39.
Item 9 00:02
40.
Item 10 00:02
41.
Item 11 00:02
42.
Item 12 00:02
43.
Item 13 00:02
44.
Item 14 00:03
45.
Item 15 00:03
46.
Item 16 00:03
47.
Item 17 00:02
48.
Item 18 00:03

about

The sounds in this library are split up into 3 different types. Cues are little musical flourishes written primarily with leveling up in mind, but really could be used for any achievement that is only periodically accomplished throughout a game. After that are the Hit effects, which also make up the majority of the sounds in the collection. These are little sounds that could be played over most any action (object interactions, character movements, etc) and generally just provide feedback for the player. Last but not least are Item Effects. You could think of these as on Hit effects that ended up being just a bit too long. They are good for actions that generally occur less frequently than Hit effects, like item pick-ups or special actions. All that being said, these are only guidelines and you should feel free to experiment, mix, splice, stretch, and generally use/abuse these sounds however you want.
Every sound can be downloaded for free individually and used for anything imaginable, except for sale in another library.

credits

released November 23, 2012

license

Some rights reserved. Please refer to individual track pages for license info.

tags

about

The Year Of Maryland

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